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Public Beta Release 2.0.1 - Change Log


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Level 1 Dungeon Stocker


10 Rooms GeneratedRoom ContentsTreasure
Room 1Empty RoomNo treasure found
Room 2Encounter:
Goblin | No. Appearing: 4
Treasure Found
Copper Pieces: 0 per individual
Silver Pieces: 0 per individual
Electrum Pieces: 6 per individual
Gold Pieces: 0 per individual
Platinum Pieces: 0 per individual

Room 3Encounter:
Bandit | No. Appearing: 5
Treasure Found
Copper Pieces: 0 per individual
Silver Pieces: 0 per individual
Electrum Pieces: 0 per individual
Gold Pieces: 0 per individual
Platinum Pieces: 0 per individual

Room 4Empty RoomNo treasure found
Room 5Empty RoomNo treasure found
Room 6Encounter:
Killer Bee | No. Appearing: 10
Treasure Found
Copper Pieces: 0
Silver Pieces: 0
Electrum Pieces: 0
Gold Pieces: 0
Platinum Pieces: 0

Room 7Special Room:
Room turns or sinks while the door locks
No treasure found
Room 8Special Room:
Room turns or sinks while the door locks
No treasure found
Room 9Room Trap - Pit:
1d6 damage per 10' fallen
No treasure found
Room 10Empty RoomTreasure Found:
Silver Pieces: 100
Gold: 0
Gems: 0
Jewelry:
Magic Items: 0




Rolls For No. Appearing


Rolls For Monster Distance
Result of 2d6 rolled: ,

Rolls For Monster Reaction
Result of 2d6 rolled: ,

Monster Die Rolls
Monster 1 Result of die rolled:
Monster 2 Result of die rolled:
Monster 3 Result of die rolled:
Monster 4 Result of die rolled:
Monster 5 Result of die rolled:
Monster 6 Result of die rolled:
Monster 7 Result of die rolled:
Monster 8 Result of die rolled:
Monster 9 Result of die rolled:
Monster 10 Result of die rolled:

Treasure Type Die Rolls
Percentage Roll for Copper Pieces: 50 - Result of die rolled: 0
Percentage Roll for Silver Pieces: 47 - Result of die rolled: 0
Percentage Roll for Electrum Pieces: 49 - Result of die rolled: 0
Percentage Roll for Gold Pieces: 73 - Result of die rolled: 0
Percentage Roll for Platinum Pieces: 52 - Result of die rolled: 0