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Public Beta Release 2.0.1 - Change Log


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Level 1 Wandering Monster Encounter Generator



8 Monsters GeneratedACHPAttacksDamage
Gnome5 21 weapon1d6 or weapon
Gnome5 21 weapon1d6 or weapon
Gnome5 41 weapon1d6 or weapon
Gnome5 61 weapon1d6 or weapon
Gnome5 51 weapon1d6 or weapon
Gnome5 41 weapon1d6 or weapon
Gnome5 51 weapon1d6 or weapon
Gnome5 21 weapon1d6 or weapon
Monster Distance: 50 feet away
Surprise Reaction: PCs: Surprised - Monsters: Not Surprised
Monster Reaction: Hostile, possible attack
Monster Morale After 1st Death: Monsters continue to fight after 1st death
Monster Morale After Half Incapacitated: Monsters continue to fight after half incapacitied and fight to the death

Stat Block for Gnome
Armor Class: 5 | Hit Dice: 1 | Move: 60' (20') | Attacks: 1 weapon | Damage: 1d6 or weapon | Number Appearing: 1-8 (5-40) | Save As: Dwarf 1 | Morale: 8 | Treasure Type: C | Alignment: Lawful | Source Page: B35

Notes: Gnomes are a human-like race related to dwarves. They are smaller than dwarves, and have long noses and full beards. Gnomes have well developed infravision (heat-sensing sight), and can "see" heat to 90' in the dark. They usually live in burrows in the lowlands. Gnomes are excellent metalsmiths and miners. They love gold and gems and have been known to make bad decisions just to obtain them. They love machinery of all kinds and like touse crossbows as missile weapons and war hammers in hand-to-hand combat. Gnomes like most dwarves, but war with goblins and kobolds who steal their precious gold. They will usually attack kobolds on sight.

For every 20 gnomes, one will be a leader with 11 hit points who fights as a 2 hit dice monster. In the gnome lair lives a clan chieftain and his 1-6 bodyguards. The clan chieftain has 18 hit points, attacks as a 4 hit dice monster, and gains a bonus of + 1 on damage rolls. The bodyguards will have 10-13 (1d4 + 9) hit points and attack as 3 hit dice monsters. As long as the clan chieftain or leader is alive, all gnomes within sight of him have a morale of 10 rather than 8.

Treasure Found
Copper Pieces: 0
Silver Pieces: 0
Electrum Pieces: 0
Gold Pieces: 0
Platinum Pieces: 0

Experience Points Awarded
XP Earned Per Monster: 10
Total XP Earned For All 8 Monsters: 80
Total XP Earned For Treasure Found (In Gold Pieces): 0
Total XP Earned For Encounter: 80



Rolls For No. Appearing
Result of die rolled: 8

Rolls For Monster Distance
Result of 2d6 rolled: 4, 1

Rolls For Monster Surprise
Result of 1d6 rolled for PC Surprise: 2
Result of 1d6 rolled for Monster Surprise: 3

Rolls For Monster Reaction
Result of 2d6 rolled: 3, 1

Rolls For Monster Morale
Result of 2d6 rolled (after first death): 3, 3
Result of 2d6 rolled (after half incapcitated): 2, 1

Monster Die Rolls
Monster 1 Result of die rolled: 2
Monster 2 Result of die rolled: 2
Monster 3 Result of die rolled: 4
Monster 4 Result of die rolled: 6
Monster 5 Result of die rolled: 5
Monster 6 Result of die rolled: 4
Monster 7 Result of die rolled: 5
Monster 8 Result of die rolled: 2

Treasure Type Die Rolls
D100 Roll for Copper Pieces: 79 - Percentage Roll Failed - Did not roll a 20 or lower - No Copper Generated
D100 Roll for Silver Pieces: 72 - Percentage Roll Failed - Did not roll a 30 or lower - No Silver Generated
D100 Roll for Electrum Pieces: 28 - Percentage Roll Failed - Did not roll a 10 or lower - No Eletrum Generated
D100 Roll for Gold Pieces: 94 - Percentage Roll Failed - Did not roll a 0 or lower - No Gold Generated
D100 Roll for Platinum Pieces: 97 - Percentage Roll Failed - Did not roll a 0 or lower - No Platinum Generated